Pros: Interesting take on the action game with a character that can’t be killed.
Cons: Predictable plot and game play that starts off strong but lacks variety.
Final Judgement: If you’re a fan of Japanese Action games then it’s worth the investment, but there are far better titles available that will scratch this genres itch.
Available for: PS3, XBox
God bless Japanese Action games. So predictable, so black and white, so completely fuck off bat shit insane you can’t help but smile. They’re like that socially awkward friend of yours that always ends up making statements that can only be described as the verbal equivalent of a loud fart in a quiet room. You play Japanese Action games because they’re fun, campy and over the top. Unfortunately, they’re also the personification of the developer's sexual frustrations as evidenced by over sexualized women flashing their ta-ta’s around while you awkwardly try to explain to your wife that you’re playing for the game play and not the booty. God fucking damnit, I hate you Bayonetta.
The worst part is, the game play in Bayonetta is actually very, very good |
"What ho! Have at thee! En gaurd! Truth and Justice! Pip-Pip, tea and crumpets!" |
Bryce post immortal eye ball implantation... significantly less metro. |
The game begins five hundred years after the death of Cypher and Bryce has evolved from a ponse douche to a surly bastard who doesn’t care about much beyond the bottom of his drink. Bryce now works for The National Anti-Demon Agency or NADA (tee-hee) with his partner Arcadia Maximille, a responsible mortal and sexual tension provider. Boltzman and Maximille have a love hate relationship, where Boltzman leers at Maximille and she shoots him in the face. Now I get that he can’t die but simmer down already, maybe if you wore proper business attire you would get more respect. Then again for a woman in a Japanese action game she more or less dressed like a nun.
If you don't think this is appropriate work atire for hunting Demons, google Ada Wong from Resident Evil. |
The game follows the two as they investigate an increase in Demon Activity which unsurprisingly results in a second show down between Bryce and the Demon King who is attempting to get himself resurrected. You know the demon king, who we were led to believe was immortal and who wasn’t actually killed or even badly wounded by Boltzman 500 years ago? You may be asking “If Bryce never killed him, why does he need to be resurrected?” to which the game replies, “Don’t worry about it ok? He just does, why you gotta ask so many questions?”
Plot hole that you can drive a burning fertilizer truck through aside; the story of Never Dead is cookie cutter, the ‘plot twists’ are seen coming from a mile away and the story is incredibly linear. If you’ve played Devil May Cry or Gungrave then you’ve more or less experienced what the story of Never Dead has to offer. It’s instantly forgettable, however, as a saving grace the game doesn’t take its self too seriously. It spices itself up with decently delivered slapstick and dialogue based humor which helps to smooth over the rough edges of the “story by the numbers” plot. Where Never Dead attempts to set its self apart is in the game mechanics department. The game has essentially two unique game play mechanics, the first is an analog stick based melee attack system the second is the aforementioned dismemberment system.
The analog stick attack system breaks down like this: To swing Bryce’s sword and attack you have to hold the attack button and move the analog stick in the direction you want Bryce to swing. You must then move the stick in the opposite direction to swing it again doing this in a deliberate manner allowed you to chain attacks together and make each swing more powerful. Sounds simple enough, but I found this very awkward in practice and I had a lot of trouble chaining attacks together. I found that busting out the blade always made for a frantic analog stick swirling episode as I tried to fend off a mob. I would have preferred to see a much simpler attack system.
Swing! SWING DAMN YOU! |
The second mechanic, the dismemberment system comes to us by the way of Bryce being immortal. In the game this translates into Bryce not losing life points or health when damaged but instead losing limbs. Interestingly enough you can lose any combination of limbs and still be able to fight fairly well, even when you’re reduced to a severed head bouncing and rolling around the environment you still have a charge up attack that you can use to defend yourself. I gotta say, this is pretty cool, even as a head you can still fuck shit up and ruin a demons day.
...Or you can use it to shoot a few hoops. |
"EAT ARM FLAVORED JUSTICE!" |
Overall the dismemberment game mechanic is novel and unique enough to keep you interested for the lion’s share of the games relatively short play time. I will say though, that dismemberment is relied upon so heavily in the game that by the last two or three stages, it had worn its self out and this is where I have the biggest beef with Never Dead.
There is no real variation to game play; every encounter revolves around you destroying waves of demons while protecting Arcadia who can be killed and keeping track of your limbs that repeatedly fly off in random directions. Every encounter starts off fairly straight forward and adds different demon types until you`re just a head getting soccer kicked about the room. Eventually you land away from the mob and you have a small window to regroup and turn the tide. This especially becomes an exercise in aggravation in the final battle where Bryce’s limbs appear to be held on by wet noodles as he constantly flies apart at the drop of a hat. The battles only challenge is trying to get yourself back together in time to do a sliver of damage during the Demon Kings short vulnerable phase. The only reason I stuck the game out is because I could feel that I was basically at the end of the game, there is really only so many times you can do the same thing in slightly different settings before you stop caring.
Yeah, yeah... shoot demons, protect Arcadia, pick up severed legs... fuck, whatever. |
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