Pros: All around
well-crafted game, dark and compelling story and art style that stays true to
its comic book roots.
Cons: Extreme level
of violence that some find distracting and short single player campaign.
Final Judgement: Surprisingly
excellent; if you’re ok with the violence you’re in for a fantastic game.
http://www.embracethedarkness.com/
Available For: PS3, XBOX, PC
Okay, so about a year ago I picked up a game called “TheDarkness” for cheap, a game by 2K Games and Starbreeze. Starbreeze who you may
remember from my Syndicate rant, are the ones that really go for hyper realism
in their graphics. The Darkness for those, like me who didn’t know is a spinoff of Top Cow comics “Witchblade” series. I’m sure you all know Witchblade… the Superhero comic with the heroine clad in barely there bikini armor with breasts that should in all reality be afflicting the poor girl with scoliosis? Witchblade.
I remember looking at the cover of “The
Darkness” and thinking to myself, holy shit this game looks really stupid. A goth Fabio impersonator
with glowing eyes and demons crawling all over him adorns the front while the
back regales you with a tale from the cutting room floor of the worst horror
movie/goodfellas clone ever. Allow me to
read you a passage:
“You are Jackie
Estacado, a hitman for the
Franchetti crime family. On your 21st birthday, a timeless force
known as The Darkness awakens within
you. You wreak havoc on your enemies
with the powers it bestows. But you’ll quickly learn that The Darkness has a will of its own….”"Dis Darkness it is so Fabulous... Like me Fabio." |
Anyway, remarks about buxom super heroes aside, the Darkness
was a game about the anti-hero Jackie getting screwed over by his family and in
the process the aforementioned timeless force was unleashed. The Darkness
wanted to use him as a puppet and it worked like a drug. It made Jackie
unstoppable, but the more he used it, the more trouble he had controlling
it. The game was split between Jackie
attempting to get his revenge in the mortal world all mafioso while at the same
time seeking a way to control the Darkness in a hellish other dimension that
resembled the trenches of World War I. The plot was out there, no doubt, but it
was original and emotional and while Jackie was an amoral killer who had been capp’in
dudes for cash and banging prostitutes since the age of 14, the game made you
feel sorry for the guy and his tragic plight.
So February of 2012, 2K games releases, The Darkness 2 and
goes in a different direction from Starbreeze instead hiring Digital Extremes
to champion this installment. This one I picked up right away and again,
wouldn’t you know it, it was fucking awesome.
YOUR ATTENTION PLEASE! |
Sock puppet Darkness is also the source of some of the games best one liners. |
In first installment, under the care of Starbreeze, the
Darkness had Starbreeze’s signature realism style of game play. They really strove to make the game look as
close to, say real life or a movie, as they could. In The Darkness II Digital
Extremes went in the other direction by embracing The Darkness’ roots by changing
the games art style to that of a comic book, with cel-shaded hand drawn
environments and characters. The game does loose some of the stark lighting
contrast and murkiness that the first game captured, however I found the art
style of the Darkness II still fit the overall tone of the game while being a
fitting homage to the games comic book origins.
The Cel Shading Technique really pays omage to the Darkness' roots |
"Blue moooooon, you saw me standing aloooone, with out a love of my owwwwwn!" |
The only drawback I could find with the story was that it
was decidedly shorter than the previous game; I can only guess that this was
done because they were assuming game play would be fleshed out by the co-op
campaign.
The co-op mode, which
was also a new feature in the sequel, entices the player to select one of four
characters who have all be touched by the darkness and are in the employ of
Jackies crime group. The characters have ridiculous powers and sound like a bad
set up for a “guys walk into a bar” joke.
There’s the Black Voodoo Witch Doctor/Real Doctor, the Irish drunkard
who hates the English, the Japanese samurai dude and the Israeli special-forces
chick who seems oddly out of place and is a bit too “straight man” for the rest
of the crew. I guess they thought they should throw in a sobering character to
give the co-op campaign some much needed grounding? That or Adam Sandler found
out they were going to rip off Zohan and sic’ed his army of studio lawyers on
Digital Extremes. A Black guy, a ginger, a jewish pincess and a Asian dude walk into a bar... |
Whatever the case may be the co-op story-line is a bonus, it
doesn’t feel like it was added as an afterthought and the designers clearly
took their time to make sure it was a worthwhile gaming experience. The co-op
mission can be played solo if you’re a pale, friendless, recluse such as myself
but I found that looking for additional players to jump in with me really added
to the overall effect of the co-op. The four characters all have their own
stories and motivations which come out through interactions that they have with
each other.
My only complaint with The Darkness II was that it just
didn’t feel as long or as grand a story as its predecessor. The games plot was
excellent, in many ways even superior to the previous game. However I felt the
game was just getting into its groove when the wrap it music started playing
and the “Surprise ending” slapped me in the face. The obvious defense to the
short single player story is that the co-op campaign bolsters the play time of
the Darkness II because it is, in its own right, a well thought out
complementary story to the main plot line.
Although I would have agreed, the feeling of the co-op campaign, while
enjoyable, is so different to the feel of the single player that they almost
play like two different games entirely.
I wouldn’t recommend The Darkness II for those who feel
video game violence should be used sparingly, much like horse radish. For those that don’t mind an extra helping of
the almost cartoonishly ridiculous levels of violence, the kind that hasn’t
been seen since Sonny Chiba stopped making films, then you will thoroughly
enjoy what the Darkness II has to offer.
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