I know in my reviews and in conversations about games I oft find myself harkening back to days gone by and games that I grew up with. Reminiscing about the days when the video game market wasn’t the bountiful cornucopia of treats that it is today. The original Syndicate, released in 1993, was one of these games and introduced me to the “cyber-punk” dystopian setting seen in such movies as Blade Runner and games like Shadowrun. For all its redundant game play, Syndicate was an enjoyable game. So when I learned Starbreeze Studios (makers of “Chronicles of Riddick: Escape from Butcher Bay”) had been green lit by EA to come up with a modernized version of this classic I was hopeful. After all if the game turned out to be anything like Riddick, we were in for a real treat.
As I said back in 1993 I played Syndicate for the first time and thoroughly enjoyed it, to the best of my recollection the story line of the game was this:
It’s the future, the world governments have been replaced by multinational corporations and the world is suffering from over population and pollution. You are some dude in a blimp that’s part of one of these groups. Your job is to take over the god damn world using a cybernetic squad of thugs whom you control. Oh and don’t worry about killing innocents or causing property damage because screw them you have a blimp, a cybernetic squad of thugs, and a multinational corporation backing you with more power than god almighty. Your squad thunders through the different territories killing, capturing and destroying the opposing syndicate’s resources until the world is covered with your corporate logo. Blimps... because every evil dictator needs a mobile oppression platform. |
So with a clear direction from the original game and a talented studio like Starbreeze, the reboot of the series could only get better... right?
The modern Syndicate game places you as one of the individual cybernetic agents you previously controlled. Removing the faceless squad based game play of the original. You play as Miles Kilo an Agent in the employ of Eurocorp, the largest and oldest Syndicate. The game follows Kilo as he ruthlessly carries out the orders of Eurocorp which are piped directly into his brain via the “Dart 6 Chip” which is essentially a smartphone implanted in his head. The Dart Chip has a symbiotic relationship with Kilo and refers to itself and Kilo as “us” and “we”. The chip also routinely communicates with Eurocorp, seeking direction and revised objectives rather than allowing Kilo to make his own decisions. You as the player are never given an option as far as obeying orders are concerned you just do what the Dart Chip tells you to.
Dart Chip says: "SHOOT DUDES IN FACE!" |
Kilo carries out the corporation’s orders blasting through everything that gets in his way. Kilo never speaks or expresses his opinions on his predicaments or duties. He just moves around doing his job. Kilo never voices an opinion or even takes action to show that he has a personality which in the context of this game was appropriate for the protagonist. It added to the feeling that Kilo was nothing more than a manifestation of the corporations will. To me it didn’t matter what Kilo thought, because from the previous syndicate I was led to believe that Kilo doesn’t think. He cannot be reasoned with and he cannot be dissuaded by fear or personal feelings. Eurocorp points and Kilo obeys. Playing a blank silent character fit well with the dehumanizing theme of Syndicate where people are referred to as “soft assets” and the amount of trouble the corporations will go to protect their populations is directly linked to how much money they are worth.
IN THE FACE! |
So the first two thirds of the game stay true to the original games theme: a world controlled by ruthless powerful corporations, Any attempt to stand against them or get in their way is met with a response that involves guys like Kilo and high calibre firearms. Unfortunately Syndicate jumps the shark around the last portion of the game, with a fairly predictable twist likely intended to add depth to the Kilo character.
The change in story line comes during the last segment of the game when the only true voice of descent against Eurocorp, a group of unchipped slum dwellers, has just been wiped out by Kilo alone. While The group represented a resistance that was only allowed to continue because it was so ineffective against the corporate power that it was below the corporations notice. The mission ends with Kilo being injured while attempting to terminate a rebel sympathizer who was a scientist at Eurocorp. The scientist informs Kilo that she triggered a safety protocol in his Dart chip when he tried to kill her and he is now unable to injure her. As she turns to leave she tells Kilo that there is a human in him somewhere and that she hopes he finds it again someday. As a result of his injury, Kilo recovers memories of his childhood in which he learns that Eurocorp murdered his parents and kidnapped him at an early age because they deemed him to be genetically compatible to becoming an agent. To which I remarked, so what? Was this supposed to be a surprise? Did you miss the lion’s share of the game where Eurocorp demonstrated repeatedly that they were murdering dick holes who would sell their mothers eyes?
Young Kilo is taking this very well... after all he did just see his parents get shot, in the face. IN THE FACE! |
Kilo preforming brain surgery to steal the Dart Chip of a dude he shot. Why? Because Kilo and Eurocorp are dicks. |
"Ok Kilo, time to learn about your way tragic past and then spontaneously grow a personality, ready? GO!" |
There is an adage in movies that says that if you drop the ball in the ending people’s perception of the whole movie will be tainted. With previous games like Chronicles of Riddick under Starbreeze’s belt, I truly thought that this new Syndicate would easily be able to put forward a story that would do its predecessor proud and With the way that the first portion of Syndicate’s plot was playing out I thought I was going to have one of the top games of 2012 on my hands. Unfortunately the game concluded with an unsatisfying crash landing in predictability with an unconvincing change of heart. Syndicate had an opportunity to tell a thought provoking story that would strike chords with people and draw parallels with current events such as the greed that led to the global debt crisis, or at the very least given us a story that would make George Orwell proud. Sadly all we ended up with was a plot twist worthy of a Michael Bay film.
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